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Adds a toggleable shortcut to place decorative lamps on copper wire connections between electric poles. in settings configuration of lamp density and power
Mods introducing new content into the game.
(en) What if demolishers could multiply? This mod introduces a world where demolishers reproduce and continue to grow in number. (ja) もし、デモリッシャーが増えたら。。。あなたのそんな願いを叶えます。 stable version: ver.0.4.8 clear checked: ver.0.3.9
Mods introducing new content into the game.
Adds recipes and extra tiers of buildings to Angel's Refining, Petrochemical Processing, and Bioprocessing mods.
Mods introducing new content into the game.
Reskins items, entities, and technologies within Angel's mods to add tier colors and icon labeling. Features high-res icons and updated models, lighting and sprites, and supports player-customizable tier labels, colors and mapping. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.
Reskins items, entities, and technologies within mods that don't fit within the scope of the other Artisanal Reskin mods, limited to those mods that extend or play nice with Bob's and Angel's mods. Features high-res icons and updated sprites to align these mods with Artisanal Reskins, and supports player-customizable tier labels, colors and mapping. See the mod portal for a detailed list of supported mods. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
The Factory Must Grow is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Large total conversion mods.
Inter-platform logistics with belts. Instaid of teleporting items between platforms, platforms must be docked and items moved through belts.
Mods introducing new content into the game.
Battleship v0.1.0 submod for cargo ships. Adds artillery turret to cargo ships - creating Battleships. Adds missile turret to boat - creating Patrol Boat. Use with create artillery target remote
Mods introducing new content into the game.
A simple quick-start mod that gives you access to a small amount of logistic and construction robots at the start of the game.
Small changes concerning balance, gameplay, or graphics.
A mod that changes Space Age to streamline the Space Age experience. Use with Quality and Elevated Rails.
Mods introducing new content into the game.
Este é um pacote com traduções de vários mods, ele será atualizado a medida que muitos mods forem traduzidos! Sugestões de mods a serem traduzidos podem ser feitas a qualquer momento!
Translations for other mods.
(en) Concept: There are still survivors beneath Fulgora… Discover the reason behind Fulgora’s downfall and face a new kind of battle. (ja) フルゴラの地下に、まだ生き残りが……! フルゴラが滅びた理由と、新たな戦いが明らかになります。
Mods introducing new content into the game.
Adds thorium fuel cycles, advanced waste processing and new nuclear fuels.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
- Sand sluicing for platinum, chrome, gold etc featuring original graphics - Uranium processing chain, in the style of Angel's Smelting - Phosphorus processing to fertilizer, (crafting base for phosphorus munitions) - Garden mutation from other types of gardens, using radioactive material - Mercury filtering from thermal water - Neurotoxin production - Catalytic electrolysis & air filtering to generate large amounts of oxygen, hydrogen and nitrogen -Osmium smelting -Depleted uranium...
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Brings many new ores & minerals to games with Angel's Refining and Bob's Ores active.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
This mod provides better compatibility between Paracelsin and Krastorio 2 Spaced Out.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.